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3D Animation

April 28th, 2015
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RSSNEWS:
Milk Brings Home Second Bafta Craft Award For Doctor Who
Independent VFX house Milk is delighted to announce that it has won a British Academy Television Craft Award foroutstandingvisual effects on the BBC’s Doctor Whoepisode“Deep Breath” in the Special, Visual & Graphic Effects category.
published 22 hours ago   read more
Trollbäck + Company Creates Logo & Show Open for “The Late Late Show with James Corden”
New logo and an instantly classic late-night show open represents a new era on CBS
Strategic design agency Trollbäck + Company (T+Co) recently created the branding package for “The Late Late Show with James Corden,” which debuted March 23rd on CBS. Featuring a new logo and an instantly classic late-night show open, the identity represents a new era on CBS as Craig Ferguson’s successor James Corden brings his own signature blend of humor and warmth to the long-running late night talk show.
published 3 days ago   read more
PipelineFX's Qube! Helps Vision Globale Deliver Superpowered VFX
PipelineFX's Qube! Helps Vision Globale Deliver Superpowered VFX for Movies like “X-Men: Days of Future Past”
For Vision Globale, creating effects for movies like “X-Men: Days of Future Past” could be as complex as their plots. In its work on projects like Bryan Singer's time-travelling, shapeshifting, Academy Award-nominated blockbuster, the Montreal studio uses no fewer than four separate 3D packages, plus numerous other renderers, compositing applications, simulation tools and plugins. Fortunately, Qube!, PipelineFX's powerful render farm manager, is there to bring order to the chaos.
published 6 days ago   read more
RFD-TV Utilizes Orad's TD Control to Provide Live Production
RFD-TV, an American digital cable and satellite television channel owned by Rural Media Group, recently went on-air with its new studio and broadcast facility. RFD-TV currently serves over 47 million pay television households (40.7% of households with television) in the United States. The new facility utilizes Orad’s TD Control live production control system for the control and management of all its video outputs, including video walls and monitors in the new studio. Orad’s Maestro enterprise graphics suite is also used to drive the rich graphics, which were developed by Orad’s partner, Motion Path, and implemented by Orad’s professional services team. The custom data integration was accomplished using Flowgic, Orad’s node-based integration platform.
published 6 days ago   read more
OptiTrack Enables Immersive VR at New York's New Museum
OptiTrack Enables Immersive VR for Museum-Goers at New York’s New Museum
published 6 days ago   read more
OptiTrack Enables Immersive VR at New York's New Museum
OptiTrack motion capture technology is being used by artist Daniel Steegmann Mangrané in collaboration with ScanLAB Projects to fully immerse viewers into Phantom, one of the first virtual reality installations utilizing Oculus Devkit2 to be presented at an art museum in New York City. The New Museum's 2015 Triennial exhibition, titled "Surround Audience," features work from early-career artists around the world, and "explores the impact of an increasingly connected world on personal identity and the role and evolution of art." Mangrané's installation combines OptiTrack motion capture technology and Oculus Rift virtual reality (VR) headsets to transport museum-goers to the rapidly disappearing rainforest in Brazil.
published 1 week ago   read more
NAB News: RTW Presents Mastering Tools Plug-In
Newest Component to the Company's Masterclass Software Offers Extensive Analysis and Display Functions
RTW, the market leader in visual audio meters and monitoring devices, will have on display at the 2015 NAB Show (Booth C2134) its new Mastering Tools plug-in for loudness, level, audio analysis and mono-to-7.1 measurement. The second plug-in in RTW's Masterclass PlugIns series ofsoftware-based metering solutions, the Mastering Tools are ideal for post production, TV, radio and cinema.
published 2 weeks ago   read more
Sennheiser and Apogee launch digital clip-on mics at NAB
ClipMic digital and MKE 2 digital allow professional-quality sound recordings with iPhone, iPad or iPod touch
Whether you’re a journalist looking for an easy audio solution for field interviews, a lecturer that wants to record a talk or even a parent recording their child reciting a poem – the new digital clip-on microphones from Sennheiser [NAB Booth C2055] and Apogee help you to capture sound professionally. ClipMic digital and MKE 2 digital combine Apogee’s A/D conversion expertise with Sennheiser’s microphone design knowledge to give users optimum sound quality for their recordings. Especially designed for iOS devices, both microphones feature a Lightning connector to directly connect to iPhone®, iPad® or iPod® touch, thus creating high-quality, ultra-portable solutions for recording speech.
published 2 weeks ago   read more
Fabula Medya and Visual Unity Partner to Deliver Turnkey Solutions to Turkish Region Broadcasters
Customers can now access complete end-to-end content delivery service
Turkey’s content distributor Fabula Medya and leading international multiscreen solution provider Visual Unity have signed a strategic partnership agreement that will extend services and experience to a wider broadcast industry customer base in Turkey, Turkish CIS states and the Middle East.
published 2 weeks ago   read more
Awesome Incorporated Inhabits The “Kingdom of Awesome” For Cartoon Network
To create the promotion and packaging for its month-long stunt, “Kingdom of Awesome,” Cartoon Network tapped the talents of animation and digital production studio Awesome Inc. Charged with the awesome task, the company designed and animated a fantastic animated kingdom where all of Cartoon Network’s princesses hang out. These aren’t just any ordinary princesses, but the brave, rocking royalty from the network’s popular shows, including Princess Bubblegum, Flame Princess, Lumpy Space Princess and Marceline from Adventure Time. It’s where fun reigns – no wonder the boys want to get inside too. https://vimeo.com/124965169
published 2 weeks ago   read more


RSSTUTORIALS:
Adobe After Effects Techniques
After Effects: Animated Guitar Strings with Plexus
After Effects: Animated Guitar Strings with PlexusUsing Rowbyte Plexus (the 3D particle system plugin for Adobe After Effects) and Trapcode SoundKeys in After Effects, Gardy Raymond demonstrates how to create animated guitar strings that distort in time with the music.
Tutorial, Video Tutorial by Gardner Raymond on 04/21/2014
Autodesk 3ds Max
Autodesk 2015 Product Updates Empower 3D Artists
Autodesk 2015 Product Updates Empower 3D ArtistsAutodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.
Editorial, Feature by Kylee Wall on 03/18/2014
Autodesk 3ds Max
The Invisible Art: Matte Painting/Set Extension Tips
The Invisible Art: Matte Painting/Set Extension TipsVirtual matte painting and set extension doesn't just live in grand shots of big budget movies anymore. "The Invisible Art" is now affordable through software you likely already own -- but still requires careful preparation during live action shooting if it's to be believable. Here are tips from an Emmy Award-winning local spot that you can apply to your own work, whichever tools you're using.
Editorial, Feature, People / Interview by Andrew Manzella on 02/05/2014
Autodesk 3ds Max
Autodesk, The New Rental Model & Flame Premium 2014
Autodesk, The New Rental Model & Flame Premium 2014Autodesk Industry Marketing Manager Marc Hamaker talks about Autodesk's decision to add a rental model. Rental models for Autodesk Design and Creation Suites as well as individual software packages, is available on Sept. 16. Also new is Flame Premium 2014, which integrates visual effects, editorial finishing and 3D effects creation.
Editorial, Feature, People / Interview by Debra Kaufman on 09/17/2013
Cinema 4D
Multi Shader and Clones in Cinema 4D
Multi Shader and Clones in Cinema 4DIn this tutorial, CreativeCow leader Chris Martin explains how to use the multi shader material when working with clones in Cinema 4D. Other C4D concepts explored are the morph camera and the bend deformer.
Tutorial, Video Tutorial by Chris Martin on 08/24/2013
Autodesk 3ds Max
Particles in 3ds Max 2014: Adjusting Size
Particles in 3ds Max 2014: Adjusting SizeIn this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles.
Tutorial, Video Tutorial by Michael Hurwicz on 05/28/2013
Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014
Creating a 3D Particle Ball in Autodesk 3ds Max 2014In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.
Tutorial, Video Tutorial by Michael Hurwicz on 05/24/2013
Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow
3ds max 2014: Data Operator & Data Presets for Particle FlowIn this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.
Tutorial, Video Tutorial by Michael Hurwicz on 05/23/2013
Autodesk 3ds Max
Creating Animation for PBS - in High School
Creating Animation for PBS - in High SchoolLanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.
Editorial, Feature, People / Interview by Michael Reilly on 05/16/2013
MAYA
Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor
Iron Man 3: The Trixters Behind Tony Stark's Shiny New ArmorSeventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.
Editorial, Feature, People / Interview by Alessandro Cioffi on 05/06/2013




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