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November 7th, 2009
Apple : Shake Home
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| | | | NEWS: | | | | |
| | | | The Foundry Ships Nuke 5.2 Leading visual effects software developer, The Foundry, has announced the latest release of its powerful compositing application Nuke. published 2 months ago read more | | | | |
| | | | Canon U.S.A. Announces Additions to its Award-Winning Line of PowerShot Digital Cameras Experience the First-Ever Touch Screen PowerShot Camera; Celebrate the Resurgence of the S-Series Digital Camera Line; Capture a Memorable Shot with the New High Sensitivity System Canon U.S.A., Inc., a leader in digital imaging, today announced six new PowerShot cameras offering diverse photographic options for users who have just begun their photographic journey or have been mastering their skills for many years. The new camera line-up delivers the unique features users want, with the superb image quality, ease-of-use and stylish design they have come to expect from Canon. published 3 months ago read more | | | | |
| | | | Weta Digital buys Nuke site licence Leading visual effects software developer, The Foundry, today announced that Weta Digital, New Zealand’s premier multi-award winning VFX studio, has purchased a site licence of Nuke to enhance its in-house pipeline. published 4 months ago read more | | | | |
| | | | | TUTORIALS: | | | | |
| | | | Apple Shake Apple Shake Video Tutorial: An Introduction to Node-based Compositing
Steve Wright is a visual effects veteran with 70 broadcast television commercials and over 60 feature films credits. Hes also written and taught extensively on many aspects of effects creation. Here, using Apple Shake as an example, Steve introduces the ideas and methods of node-based compositing. Tutorial, Video Tutorial, Feature by Steve Wright on 09/04/2007 | | | | |
| | | | Apple Shake Keying 101: Spill Suppression
This tutorial from Creative Cow Leader Andrew Shanks demonstrates various common approaches to getting rid of colour spill after keying. Tutorial, Video Tutorial by Andrew Shanks on 02/27/2007 | | | | |
| | | | Apple Shake Keying 101: Edge, Core and Garbage Mattes
Going beyond the one click keying technique most beginners use, this tutorial from Creative Cow Leader Andrew Shanks shows a common technique and includes tips for other ways to tackle pulling a key. Tutorial, Video Tutorial by Andrew Shanks on 02/16/2007 | | | | |
| | | | Apple Shake Smoothing DV Jaggies
In this video tutorial, Creative Cow Leader Andrew Shanks demonstrates cleaning up DV/HDV chroma compression artifacts in Shake to allow for better keying. Tutorial, Video Tutorial by Andrew Shanks on 02/13/2007 | | | | |
| | | | Apple Shake Morphing in Shake
IIn this third video in the series, Shake is Money, Creative Cow Contributor Michael Mench demonstrates a brief overview of the Morpher Node in Shake. Tutorial, Video Tutorial by Michael Mench on 07/17/2006 | | | | |
| | | | Apple Shake Slow Motion
In this second video in the series, Shake is Money, Creative Cow Contributor Michael Mench demonstrates Slow Motion in Apple Shake. Tutorial, Video Tutorial by Michael Mench on 07/10/2006 | | | | |
| | | | Apple Shake Smooth Cam Node
In this Apple Shake video tutorial, Creative Cow Contributor Michael Mench begins a series called Shake is Money in which he will discuss how Final Cut Pro editors can quickly learn how to integrate Shake into their workflow for added flexibilty in the studio. In this first video in the series, Michael demonstrates the Smooth Cam Node in Shake. Tutorial, Video Tutorial by Michael Mench on 07/03/2006 | | | | |
| | | | Apple Shake How to become a Feature Film Compositor by John Lafauce Jr.
Have you ever wanted to contribute to building a twenty thousand man army in "Troy", make a mouse fly a plane in "Stuart Little 2", or launch a doomed luxury liner in "Titanic?" You can achieve visual feats you never dreamed possible and accomplish them all through the magic of compositing. Read this article written by John Lafauce Jr., and see... How to become a feature film compositor. A note just to clarify: this article is about high-end 2d/3d compositing for long form media such as films, where the goal is to make the work seamless, integrated and "invisible". Not to be confused with compositing for motion graphics, where the objective is to make the object or design stand out and be "visible" to the viewer. Tutorial, Feature by John Lafauce Jr. on 02/25/2005 | | | | |
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| | | | THREADS: | | | | |
| | | |  | Re: Depth Mattes by james gervais in the Apple Shake Forum Les thank a whole lot. the script u did is awesome and is going to save my hide from the producers and director. there's nothing like jumping into a new software you've never really used right in the middle of project that has a crazy and almost impossible deadline. also... 14 hours ago read more |
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| | | |  | Re: Depth Mattes by Les Stuck in the Apple Shake Forum Well, I'm no expert, but this is what I came up with. I'm using the depth pass to do a depth-of-field blur and desaturation. Then I composed the result over your background plates. Les BACKGRD_SC05_SH12 = SFileIn("$HOME/Desktop/james_Sc05_Sh12/shot12/Env/BACKGRD_SC05_SH12.tif", "Auto", 0, 0, "v1.1", "0", ""); BACKGRD_ZDEPTH_SC05_SH12 = SFileIn("$HOME/Desktop/james_Sc05_Sh12/shot12/Env/BACKGRD_ZDEPTH_SC05_SH12.tif", "Auto", 0, 0, "v1.1",... 1 day ago read more |
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| | | |  | Re: Depth Mattes by james gervais in the Apple Shake Forum cool thanks. copied it into the node view and worked great. thanks alot for helping me out. just one more question, cause i know the director and producer are going to want it done. to defocus the d.o.f. i would add in a defocus node inbetween the copy and reorder... 1 day ago read more |
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| | | |  | Re: Depth Mattes by Les Stuck in the Apple Shake Forum Try pasting this into your Shake node view: CHAR_COLOR_SC05_SH12_001 = SFileIn("$HOME/Desktop/james_Sc05_Sh12/shot12/Char/CHAR_COLOR_SC05_SH12_001.tif", "Auto", 0, 0, "v1.1", "0", ""); CHAR_ZDEPTH_SC05_SH12_001 = SFileIn("$HOME/Desktop/james_Sc05_Sh12/shot12/Char/CHAR_ZDEPTH_SC05_SH12_001.tif", "Auto", 0, 0, "v1.1", "0", ""); ColorWheel1 = ColorWheel(720, 576, 1, 0, 1, 1, 1); RGrad1 = RGrad(720, 576, 1, width/2, height/2, 1, min(width,height)/4, min(width,height)/4, 0.5, 1, 1, 1, 1,... 2 days ago read more |
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| | | |  | Re: Depth Mattes by james gervais in the Apple Shake Forum ive uploaded a frame of the project to sendspace and here is the link http://www.sendspace.com/file/o3w6hh i hope the link will go to the forum. Thanks for all the help....its great and much appreciated cheers james... 2 days ago read more |
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| | | |  | Re: Depth Mattes by Les Stuck in the Apple Shake Forum Maya's Z is a different format than Shake's. It needs to be mapped onto the A channel, inverted, and scaled. Here's a little macro that should convert for you: http://www.creativecrash.com/shake/downloads/macros/misc/c/viewmayaz www.stuckfootage.com... 3 days ago read more |
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| | | |  | Re: Renders produce Noisy clip by Arnie Schlissel in the Apple Shake Forum A number of people have had problems with rendering to 10 bit codecs from Shake. Do a search in this forum and you'll see what their issues are and if they've come up with any workarounds. Remember that Prores is 10 bits. At some point or other You should be... 1 week ago read more |
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| | | |  | Re: Is Shake still viable by Gray Wilson in the Apple Shake Forum Just a couple of job postings I got today for Shake artists. Double Negative http://www.creativeheads.net/jobdetails.aspx?jobID=4469&jsOrigin=12&Blast=2476 The Moving Picture Company (MPC) http://www.creativeheads.net/jobdetails.aspx?jobID=4464&jsOrigin=12&Blast=2476 After being used on District 9 (the embassey vfx) and STAR TREK (ILM), yes Shake is still very relevant. Gray Wilson realgraycreative.com... 1 week ago read more |
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| | | |  | Re: Is Shake still viable by Arnie Schlissel in the Apple Shake Forum Shake is definitely viable, and it will remain so for at least the next couple of years. There may still be a handful of retailers that have a couple of copies left, some are discounting it a little. I don't know if I'd pay $400-500 just to do one or... 1 week ago read more |
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| | | |  | Re: Is Shake still viable by Aaron Neitz in the Apple Shake Forum Shake is very viable. Several studios are still actively using it for major feature work. It works fine on intel (use 6 threads instead of 8 if you have octo-core). 10 but quicktimes are a bit buggy however. and there's nothing on the market that's nearly as cheap vs. powerful... 1 week ago read more |
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| | | |  | Is Shake still viable by Jim Carswell in the Apple Shake Forum Having not used Shake these may be questions that make you just kind of "shake" your head and wonder where I am coming from. Is Shake still a viable software for today's production workflow? I ask this because I have an upcoming project that may require morphing from one shot... 1 week ago read more |
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| | | |  | Re: It´s a good idea learn flame? by Alan Okey in the Apple Shake Forum Don't waste your money on a Flame course. Of the few lucky people who get to work on Flame, most of them have gotten there after years of experience and being in the right place at the right time, not from taking a course. Anything you can do in Flame... 2 weeks ago read more |
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