| Mocca tutorial Part Two: We'll start with the end of the Mime Leg tutorial and use the file "MimeLegFinal.c4d" from the Tutorials that came with Cinema 4D R8. If you haven't gone through the tutorial "Advanced 1 Setting Up the Leg" in the Mocca manual, you should do so before continuing here. Load the "MimeLegFinal.c4d" file. I'll go through the steps to get the left leg set up then you'll just need to duplicate the steps for the right leg. Next, we're going to rebuild a complex Foot Controller that will give you more control of the entire leg rig. To make things a little easier later on, let's rename a couple of elements. 1. Rename the "++" bone to "Left Heel" 2. Rename the "Left Foot Controller" to "Left Toes.Root Goal" Select the Left Toes bone and use the menu Plugins > Mocca > Add UpVector or click on the icon in the Mocca tool pallet. This will create an upvector named Left Toes.Up. Drag this into the Left Toes.Root Goal (formerly known as the "Left Foot Controller"). With the Left Toes.Up selected, use the menu Functions > Transfer, type in Left Toes, enable Position and Rotation and click OK. Select the Left Toes Soft IK tag and in the Attributes Manager on the Constraint Page Set the Up Vector Strength to 100% and select the +X axis. In the Object Manager, drag the Left Heel.Tip Goal up above the Left Toes.Root Goal, then drag the Left Toes.Root Goal inside the Left Heel.Tip Goal
We now need a few null objects for positioning.
OK. Now drag the Left Heel.Tip Goal into the Left Foot Controller so that the hierarchy looks like the image to the right. Next, create a null object and rename it to "Left Thigh.Position", then use Function > Transfer and type in Left Thigh. With the Left Thigh.Position still selected, in the Attributes Manager, on the Basic page, change the Use Color pop up menu to "Always" and change the Display Color to Light Blue. Then on the Object page change the Display pop up menu to "Circle". Set the Radius to 20 and the Orientation to ZY. Now, in the Object Manager, drag the Left Thigh.Position into the Pelvis. Now, select the Left Thigh and use Add UpVector from the Plugins > Mocca menu. Use Function > Transfer and type in Left Thigh, enable Position and Rotation and click OK. Select the Left Thigh Soft IK tag and in the Attributes Manager on the Constraint Page Set the Up Vector Strength to 100% and select the -X axis.
And finally, create a Polygon object and name it "Left Foot Floor", then use Function > Transfer and type in Left Foot Controller, but this time disable the Rotation so that we only match the position of the Left Foot Controller. Now, we've got all the controller objects created and in their proper position so it's time to start on the XPresso expressions. |
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