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3D Animation

May 21st, 2013
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RSSNEWS:
MPC LA Goes to Battle for DIRECTV
When MJZ Director Rupert Sanders and Grey New York needed high-end VFX to bring a World War II epic, a medieval fantasy battle, and a bit of science fiction together in a new spot for DIRECTV, they turned to the team at MPC. The spot is a showcase of MPC’s impressive skillset and resources. The LA office led a team that included artists across MPC’s global family of studios, taking the project from rough concept design to photo-real rendering to flawless compositing.
published 5 hours ago   read more
Getty Images to Explore Visual Storytelling and Future of Video at Cannes Lions 2013
Leading Global Media Company Collaborating with The Light Surgeons to Create Installation Showcasing Latest Developments Across Video Sector at Cannes Lions
As the market leader in the video space, with more than 20,000 hours of clips, Getty Images knows video will play a pivotal role in the future of the creative industry. But what does that future look like, and how will the trends of today shape it?
published 6 hours ago   read more
Bella Corporation Ships KillerKeys Express
Killerkeys Express And The Companion iPad App Now Available
Bella Corporation today announced that KillerKeys Express for Windows and the companion KillerKeys Express iPad App are now available.
published 7 hours ago   read more
Vizrt and Mosart provide joint solution for newsroom automation and production systems
Vizrt Inc. announced today that a world-wide agreement has been entered with Mosart to provide an optimized newsroom automation system for the broadcast industry.
published 7 hours ago   read more
RE:Vision Effects releases RE:Match for Nuke and Fusion, with automatic color matching for multicam and stereo shoots. Stereo features can be matched taking occlusions into account.
RE:Vision Effects, acclaimed effects plug-in industry leader and makers of Academy Award winning software, announces the initial release of RE:Match for The Foundry's Nuke™ and eyeon Fusion ®.
RE:Match takes intuitive color and texture matching to a whole new level by addressing common problems on multicam and stereo shoots. RE:Match is a set of plug-ins to match one view of video or film to another so that it looks as if it was shot with the same camera and settings. RE:Match assumes that both image sequences are taken roughly at the same location but perhaps were not shot at the same time or from the same point-of-view.
published 8 hours ago   read more
Rogers invests in Quantel again for new Montreal channel
Leading Canadian broadcaster selects Enterprise sQ as it expands its nationwide network into Quebec
Rogers Communications has purchased a Quantel Enterprise sQ news and sports production system for its new Montreal operation, City Montreal, to serve the Quebec region of Canada. Rogers is in the midst of constructing a new Studio and Production facilities in the heart of downtown Montreal. Once completed this new HD station will be on air in mid-August 2013.
published 1 day ago   read more
Ross Video Announces Vision Tritium 3Mle Production Switchers
High End Production Power on a Mid-Size Budget.
Introducing Vision Tritium - 3MLE Production Switchers with Vision Octane production power. Tritium combines the stunning VisionOctane feature set within an incredibly budget sensitive new package.
published 6 days ago   read more
Friendly’s “Build Your Own Burger” Campaign Shot with Blackmagic Cinema Camera
Blackmagic Design today announced that award winning design and digital production company Thornberg & Forester (T&F) used Blackmagic Cinema Camera to shoot the new Friendly's “Build Your Own Burger” campaign, which is now airing on http://www.Friendlys.com and the brand's social media channels. The four spots were also colored using Blackmagic Design’s DaVinci Resolve, the world’s most advanced color correction tool.
published 6 days ago   read more
Flarelight Effects for Final Cut Pro, Premiere Pro and After Effects
Noise Industries adds PHYX Flarelight to its plugin platform FxFactory. Designed for use in Final Cut Pro® 7 and X, Motion and Adobe® After Effects® and Premiere Pro®, PHYX Flarelight is a collection of visual effects and generators that allows editors to add realistic lens flares, industrial-strength glows and anamorphic streaks to footage
Noise Industries, developer of visual effects tools for the post-production and broadcast markets, adds PHYX Flarelight to its plugin platform FxFactory. Designed for use in Final Cut Pro® 7 and X, Motion and Adobe® After Effects® and Premiere Pro®, PHYX Flarelight is a collection of visual effects and generators that allows editors to add realistic lens flares, industrial-strength glows and anamorphic streaks to footage.
published 6 days ago   read more
Award-winning editors Jason Ballantine and Matt Villa used Avid Media Composer to cut festival opener The Great Gatsby in 3D
Avid® (NASDAQ: AVID) today celebrates The Great Gatsby, the 2013 Cannes Film Festival opener, which was cut on the industry’s preeminent nonlinear editing solution, Avid Media Composer®.
published 6 days ago   read more


RSSTUTORIALS:
Autodesk 3ds Max
Creating Animation for PBS - in High School
Creating Animation for PBS - in High SchoolLanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.
Editorial, Feature, People / Interview by Michael Reilly on 05/16/2013
MAYA
Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor
Iron Man 3: The Trixters Behind Tony Stark's Shiny New ArmorSeventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.
Editorial, Feature, People / Interview by Alessandro Cioffi on 05/06/2013
Adobe After Effects Techniques
IK Character Animation: Walk to the Beat 2: The Walk Cycle
IK Character Animation: Walk to the Beat 2: The Walk CycleIn this second tutorial on animating an IK character Andrew Devis shows us how to create and refine a walk cycle with our IK controlled character such that it walks in time with the music we had set up in the previous tutorial.
Tutorial, Video Tutorial by Andrew Devis on 03/15/2013
Autodesk 3ds Max
Daniel Simon: Designing Fantasy Vehicles for the Movies
Daniel Simon: Designing Fantasy Vehicles for the MoviesDaniel Simon, a native of Germany, had an intense education in automobile design at one of a handful of universities worldwide that have that specialty. Watching Star Wars Episode 1 opened Simon's eyes up to the possibility of designing fantasy vehicles. After seven years of drawing them for his book Cosmic Motors, he was picked by director Joe Kosinski to work on the vehicles in TRON: Legacy. That single job has evolved to a career designing vehicles for several Hollywood movies.
Editorial, Feature by Debra Kaufman on 03/13/2013
Lightwave
Creating A Ghost Train: A Visual Display for Preston Hall
Creating A Ghost Train: A Visual Display for Preston HallPollen Studio creates a ghost train audio/visual display for prestigious Preston Hall Museum in Northern England, an eerie effect that smashes out of a bookshelf within a museum room. The 3D elements blend perfectly with the actors in period costume who portray passengers on the doomed train.
Feature by Tom Sefton on 09/23/2012
Autodesk 3ds Max
State Sets for 3ds max 2013, Photoshop & After Effects
State Sets for 3ds max 2013, Photoshop & After EffectsCreative COW leader Michael Hurwicz provides an introduction to State Sets, a new feature in Autodesk 3ds max 2013 that revolutionizes interoperability with Adobe Photoshop and Adobe After Effects, as well as opening up new possibilities for working within 3ds max itself.
Tutorial, Video Tutorial by Michael Hurwicz on 06/14/2012
MAYA
VFX Soup: Khaos Digital Helps Bones Tell Its Stories
VFX Soup: Khaos Digital Helps Bones Tell Its StoriesA key element in the hit TV show Bones is the images on The Angelatron, an 8-foot screen that shows detailed images proving how the victim died. Khaos Digital's David Watkinson creates all those images for Bones, and specializes in creating content for screens that play back in real-time during production. Creative COW looks at how it's done.
Feature by Debra Kaufman on 06/06/2012
Autodesk 3ds Max
Autodesk 3ds max & Di-O-Matic's Facial Studio
Autodesk 3ds max & Di-O-Matic's Facial StudioIn this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!
Tutorial, Video Tutorial by Andrew Devis on 04/16/2012
Cinema 4D
Cinema 4D: Containing Pyrocluster Particles Within An Object
Cinema 4D: Containing Pyrocluster Particles Within An ObjectIn this tutorial, we will be taking Pyrocluser particles and containing their movement inside a text object, as well as keeping them inside the object without the object itself being visible.
Tutorial, Video Tutorial by Bill Kelly on 04/10/2012
MAYA
VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap
VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and MocapFour-time VFX Oscar-winner Joe Letteri describes the advanced technology behind Steven Spielberg's The Adventures of Tintin, discussing his own adventures with virtual cameras, motion capture, 3D, and three years of pre-production with the team at Weta Digital.
Feature, People / Interview by Debra Kaufman on 12/20/2011




THREADS:
trying to add textures but they are going outside of the selected area why?
by jim olson in the Cinema 4D Forum
So I i have this figure from GSG and i reduced the polygons and have made a few selection tags when i try to color or texture them it textures the whole character unevenly is there a way around this? im trying to give him boots......
4 hours ago   read more
Cinema 4D R13 Renderer Issue
by Ember Névtelen in the Cinema 4D Forum
Dear C4D Users, first of all sorry for my bad english. There are two scenes with the same render settings, models. The only difference is the background and the light intensity. Once the scene is mapped, the difference is huge, absolutely huge. I do not know this is a bug...
5 hours ago   read more


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