| | | | NEWS: | | | | |
| | | | MPC LA Goes to Battle for DIRECTV When MJZ Director Rupert Sanders and Grey New York needed high-end VFX to bring a World War II epic, a medieval fantasy battle, and a bit of science fiction together in a new spot for DIRECTV, they turned to the team at MPC. The spot is a showcase of MPC’s impressive skillset and resources. The LA office led a team that included artists across MPC’s global family of studios, taking the project from rough concept design to photo-real rendering to flawless compositing. published 5 hours ago read more | | | | |
| | | | Getty Images to Explore Visual Storytelling and Future of Video at Cannes Lions 2013 Leading Global Media Company Collaborating with The Light Surgeons to Create Installation Showcasing Latest Developments Across Video Sector at Cannes Lions As the market leader in the video space, with more than 20,000 hours of clips, Getty Images knows video will play a pivotal role in the future of the creative industry. But what does that future look like, and how will the trends of today shape it? published 6 hours ago read more | | | | |
| | | | Bella Corporation Ships KillerKeys Express Killerkeys Express And The Companion iPad App Now Available Bella Corporation today announced that KillerKeys Express for Windows and the companion KillerKeys Express iPad App are now available. published 7 hours ago read more | | | | |
| | | | Rogers invests in Quantel again for new Montreal channel Leading Canadian broadcaster selects Enterprise sQ as it expands its nationwide network into Quebec Rogers Communications has purchased a Quantel Enterprise sQ news and sports production system for its new Montreal operation, City Montreal, to serve the Quebec region of Canada. Rogers is in the midst of constructing a new Studio and Production facilities in the heart of downtown Montreal. Once completed this new HD station will be on air in mid-August 2013. published 1 day ago read more | | | | |
| | | | Flarelight Effects for Final Cut Pro, Premiere Pro and After Effects Noise Industries adds PHYX Flarelight to its plugin platform FxFactory. Designed for use in Final Cut Pro® 7 and X, Motion and Adobe® After Effects® and Premiere Pro®, PHYX Flarelight is a collection of visual effects and generators that allows editors to add realistic lens flares, industrial-strength glows and anamorphic streaks to footage Noise Industries, developer of visual effects tools for the post-production and broadcast markets, adds PHYX Flarelight to its plugin platform FxFactory. Designed for use in Final Cut Pro® 7 and X, Motion and Adobe® After Effects® and Premiere Pro®, PHYX Flarelight is a collection of visual effects and generators that allows editors to add realistic lens flares, industrial-strength glows and anamorphic streaks to footage. published 6 days ago read more | | | | |
| | | | | TUTORIALS: | | | | |
| | | | Autodesk 3ds Max Creating Animation for PBS - in High School
Lanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013. Editorial, Feature, People / Interview by Michael Reilly on 05/16/2013 | | | | |
| | | | MAYA Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor
Seventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality. Editorial, Feature, People / Interview by Alessandro Cioffi on 05/06/2013 | | | | |
| | | | Adobe After Effects Techniques IK Character Animation: Walk to the Beat 2: The Walk Cycle
In this second tutorial on animating an IK character Andrew Devis shows us how to create and refine a walk cycle with our IK controlled character such that it walks in time with the music we had set up in the previous tutorial. Tutorial, Video Tutorial by Andrew Devis on 03/15/2013 | | | | |
| | | | Autodesk 3ds Max Daniel Simon: Designing Fantasy Vehicles for the Movies
Daniel Simon, a native of Germany, had an intense education in automobile design at one of a handful of universities worldwide that have that specialty. Watching Star Wars Episode 1 opened Simon's eyes up to the possibility of designing fantasy vehicles. After seven years of drawing them for his book Cosmic Motors, he was picked by director Joe Kosinski to work on the vehicles in TRON: Legacy. That single job has evolved to a career designing vehicles for several Hollywood movies. Editorial, Feature by Debra Kaufman on 03/13/2013 | | | | |
| | | | Lightwave Creating A Ghost Train: A Visual Display for Preston Hall
Pollen Studio creates a ghost train audio/visual display for prestigious Preston Hall Museum in Northern England, an eerie effect that smashes out of a bookshelf within a museum room. The 3D elements blend perfectly with the actors in period costume who portray passengers on the doomed train. Feature by Tom Sefton on 09/23/2012 | | | | |
| | | | Autodesk 3ds Max State Sets for 3ds max 2013, Photoshop & After Effects
Creative COW leader Michael Hurwicz provides an introduction to State Sets, a new feature in Autodesk 3ds max 2013 that revolutionizes interoperability with Adobe Photoshop and Adobe After Effects, as well as opening up new possibilities for working within 3ds max itself. Tutorial, Video Tutorial by Michael Hurwicz on 06/14/2012 | | | | |
| | | | MAYA VFX Soup: Khaos Digital Helps Bones Tell Its Stories
A key element in the hit TV show Bones is the images on The Angelatron, an 8-foot screen that shows detailed images proving how the victim died. Khaos Digital's David Watkinson creates all those images for Bones, and specializes in creating content for screens that play back in real-time during production. Creative COW looks at how it's done. Feature by Debra Kaufman on 06/06/2012 | | | | |
| | | | Autodesk 3ds Max Autodesk 3ds max & Di-O-Matic's Facial Studio
In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you! Tutorial, Video Tutorial by Andrew Devis on 04/16/2012 | | | | |
| | | | MAYA VFX Soup: Tintin VFX Supe Joe Letteri Talks 3D and Mocap
Four-time VFX Oscar-winner Joe Letteri describes the advanced technology behind Steven Spielberg's The Adventures of Tintin, discussing his own adventures with virtual cameras, motion capture, 3D, and three years of pre-production with the team at Weta Digital. Feature, People / Interview by Debra Kaufman on 12/20/2011 | | | | |
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| | | |  | Cinema 4D R13 Renderer Issue by Ember Névtelen in the Cinema 4D Forum Dear C4D Users, first of all sorry for my bad english. There are two scenes with the same render settings, models. The only difference is the background and the light intensity. Once the scene is mapped, the difference is huge, absolutely huge. I do not know this is a bug... 5 hours ago read more |
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