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3D Animation

April 17th, 2014
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RSSNEWS:
2G Digital, Burbank, and DuArt, New York, Form Strategic Partnership
Post Facilities to Work Cooperatively to Deliver Digital Supply Chain and Traditional Post Services to Clients Nationwide.
2G Digital, a Burbank post production facility specializing in digital supply chain services, and DuArt, a New York facility offering comprehensive post production services for video, digital media and film, have entered into a strategic partnership that will allow both companies to expand their geographic reach and add new services.
published 22 hours ago   read more
Zoic Makes An Explosive Entrance For Scion
Culver City-based visual effects house Zoic Studios morphs a seemingly ordinary lunch date into an explosive entrance in the surprisingly full throttle :30 “Arrival” for Scion out of Attik, San Francisco. The spot features the slick new 2014 Scion FR-S adeptly racing through winding roads, coming to a stop beside an outdoor café. As a young couple casually exits the car, a massive explosion ignites in their wake, leaving them nonplussed as they continue forward to meet their gaping friends.
published 1 day ago   read more
Input Media upgrades with Custom Consoles Module R furniture
Input Media, one of Britain's leading specialists in sports television production, has invested in Custom Consoles Module-R furniture as part of a major technical upgrade at its studios in west London. The new installation includes seven desks and several bench tops for voiceover booths.
published 1 day ago   read more
LOOK Effects Produced the Visual Effects for Draft Day
LOOK Effects is proud to announce that they produced the visual effects for Draft Day, which opened last Friday, April 11th.
published 2 days ago   read more
Method Studios Creates Dramatic Effects for Summit Entertainment’s Blockbuster “Divergent”
Visual Effects House Was Lead Vendor for Futuristic Action Adventure
Visual effects house Method Studios, a Deluxe Entertainment Services Group company, was the lead vendor on Summit Entertainment’s “Divergent,” which has grossed over $175 million at the worldwide box office in its first four weeks of release. Summit Entertainment, a LIONSGATE® company, brought the film to theaters in North America on March 21, 2014.
published 2 days ago   read more
"Subaru WRX STI Vs. The Drones: The Ultimate Obstacle Course"
Big Block Creates Futuristic Drone Squadron for Subaru and DDB Canada
Bicoastal digital production and design studio Big Block produced the live action shoot, virtual obstacle course and animated drone fleet for the television, cinema and online commercial “Subaru WRX STI vs. the Drones.” To show off the 2015 Subaru WRX STI’s best-in-its-class high performance power and impeccable control, DDB Canada’s Toronto office developed the concept of a futuristic autocross course made of CG drone quadcopters to challenge the WRX STI with real-time precision driving.
published 2 days ago   read more
Nodes 2 for Final Cut Pro, After Effects, Premiere Pro and Motion
Yanobox Nodes 2 is a unique visual effects plugin that offers unprecedented power to create connected motion graphics and abstract particle universes. The plugin provides comprehensive interface to produce a large palette of Motion Graphics including networks, diagrams, particles, points or text clouds and more.
Yanobox Nodes 2 is a unique visual effects plugin for FCP, Premiere Pro, AE and Motion that offers unprecedented power to create connected motion graphics and abstract particle universes. Yanobox Nodes takes its inspiration from data visualizations and networks. Diagrams of nodes and complex networks visualizations are becoming very popular in motion graphics because of their underlying beauty.
published 2 days ago   read more
Allegorithmic’s Substance Engine Now Available for All Unreal Engine 4 Developers
Full Integration of Game Industry’s Leading Next-Gen Texture Development Tool on Epic Games’ GitHub
Today, Allegorithmic’s Substance Engine is coming to one of the gaming world’s favorite development platforms. With a full integration into Unreal Engine 4 (UE4), Substance Engine makes the creation of next-gen textures a seamless experience for even the most ambitious of game developers. No purchase required, just a free plugin available for all Unreal Engine 4 developers.
published 2 days ago   read more
Galaxy 61 Delivers A Show Open For VH1’s New Season Of ‘The Fabulous Life’ That’s Pure Gold
VHI recently called upon Galaxy 61 to create a show intro for the new 2014 season of ’The Fabulous Life,’ the hit series that reveals the extravagant places, possessions and pastimes of pop-culture’s most famous celebrities. The Brooklyn-based animation and visual effect boutique created a lavish intro that personifies the opulent lifestyle with a series of iconic objects formed out of cascading simulated liquid gold.
published 2 days ago   read more
Autodesk Maya LT 2015 to Launch on Steam
Today Autodesk announced that Maya LT 2015 is coming to Steam, Valve's popular entertainment platform. Maya LT brings its powerful animation and modeling feature set to Steam's active community of over 65 million gamers, developers and artists to help them create 3D game assets to personalize their games and bring them into popular Steam titles like "Defense of the Ancients 2" (DoTA 2) or to create assets for use in their own games.
published 3 days ago   read more


RSSTUTORIALS:
Autodesk 3ds Max
Autodesk 2015 Product Updates Empower 3D Artists
Autodesk 2015 Product Updates Empower 3D ArtistsAutodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.
Editorial, Feature by Kylee Wall on 03/18/2014
Autodesk 3ds Max
The Invisible Art: Matte Painting/Set Extension Tips
The Invisible Art: Matte Painting/Set Extension TipsVirtual matte painting and set extension doesn't just live in grand shots of big budget movies anymore. "The Invisible Art" is now affordable through software you likely already own -- but still requires careful preparation during live action shooting if it's to be believable. Here are tips from an Emmy Award-winning local spot that you can apply to your own work, whichever tools you're using.
Editorial, Feature, People / Interview by Andrew Manzella on 02/05/2014
Autodesk 3ds Max
Autodesk, The New Rental Model & Flame Premium 2014
Autodesk, The New Rental Model & Flame Premium 2014Autodesk Industry Marketing Manager Marc Hamaker talks about Autodesk's decision to add a rental model. Rental models for Autodesk Design and Creation Suites as well as individual software packages, is available on Sept. 16. Also new is Flame Premium 2014, which integrates visual effects, editorial finishing and 3D effects creation.
Editorial, Feature, People / Interview by Debra Kaufman on 09/17/2013
Cinema 4D
Multi Shader and Clones in Cinema 4D
Multi Shader and Clones in Cinema 4DIn this tutorial, CreativeCow leader Chris Martin explains how to use the multi shader material when working with clones in Cinema 4D. Other C4D concepts explored are the morph camera and the bend deformer.
Tutorial, Video Tutorial by Chris Martin on 08/24/2013
Adobe After Effects Techniques
Advanced AECC Techniques: ONE - Extruding Text in CINEMA 4D
Advanced AECC Techniques: ONE - Extruding Text in CINEMA 4DIn this lesson, Kevin P McAuliffe gets you up and running quickly inside of Cinema 4D lite by showing you how easy it is to not only extrude text, but texture it and give it a quick animation, and get it back into After Effects before your client even knows you left!
Tutorial, Video Tutorial by Kevin P McAuliffe on 06/17/2013
Autodesk 3ds Max
Particles in 3ds Max 2014: Adjusting Size
Particles in 3ds Max 2014: Adjusting SizeIn this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles.
Tutorial, Video Tutorial by Michael Hurwicz on 05/28/2013
Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014
Creating a 3D Particle Ball in Autodesk 3ds Max 2014In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.
Tutorial, Video Tutorial by Michael Hurwicz on 05/24/2013
Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow
3ds max 2014: Data Operator & Data Presets for Particle FlowIn this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.
Tutorial, Video Tutorial by Michael Hurwicz on 05/23/2013
Autodesk 3ds Max
Creating Animation for PBS - in High School
Creating Animation for PBS - in High SchoolLanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.
Editorial, Feature, People / Interview by Michael Reilly on 05/16/2013
MAYA
Iron Man 3: The Trixters Behind Tony Stark's Shiny New Armor
Iron Man 3: The Trixters Behind Tony Stark's Shiny New ArmorSeventy artists from Trixter worked an entire year to create a formidable 208 VFX shots for Marvel's Iron Man 3. Each new episode in the Iron Man saga details a slick new technology created by the ingenious Tony Stark, and the new installment does not disappoint! Combining the hard surface geometry of the Iron Man suit auto-assembly with the flexibility of the human body was one of the challenges that Trixter brought from previs to believable screen reality.
Editorial, Feature, People / Interview by Alessandro Cioffi on 05/06/2013




THREADS:
Re: How Do I Create This Curved Effect?
by Brian Jones in the Cinema 4D Forum
are all your Cloners set to 'Render Instances'?...
4 hours ago   read more
Re: Rendering/Energy Saver
by Brian Jones in the Cinema 4D Forum
don't know when it changed but in 10.5 there was a System choice in the Preferences - 'Deny Power Cycle' which kept the system awake if C4D was running at all - I turned that off since nothing would sleep not even the monitor (it was one of the old...
4 hours ago   read more
How Do I Create This Curved Effect?
by Jonathan Edralin in the Cinema 4D Forum
Hi all, I created a texture made up of grouped cloned/metaballed circles. I want it to move or "morph" so that it can curve and slowly transition into a cylinder shape, as shown in the example image. I have tried multiple ways and I even tried making the shapes editable,...
10 hours ago   read more
Re: team render one frame distribution
by Jacek Ryś in the Cinema 4D Forum
if this could be the wishlist... if i cannot have single frame distributed, i want odd/even option 1,3,5... and 2,4,6 frame on the other machine to have rendering in one chunk from the begining....
11 hours ago   read more


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